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Saturday, 13 July 2013

The Devolution of Lara Croft; A Review of Tomb Raider (2013).

Since the birth of Tomb Raider in 1996, we have seen Lara attempt to battle new heights, as the infamous archaeologists daughter returns in the reboot of the much loved gaming franchise.



[All Screenshots From Personal Gameplay. Image Rights Owned By Crystal Dynamics]

Aptly named the same as it's predecessor, the game, developed by Crystal Dynamics, acts as a prequel to the previous original series, aiming to take us back to the core of Lara's journey of self discovery; from timid teen to hardcore heroine. With awards for Most Anticipated Game of the Year (*Digital Spy) and Best Action Game (*IGN, 2011) under it's belt, I expected something utterly mind blowing following the anticlimax of Tomb Raider: Underworld.

After the events of the shipwrecked Endurance, Lara is thrown in at the deep end throughout her mission to regroup with survivors and escape the cursed island of Yamatai, Japan. But first she must battle the dreaded cult of Himiko as she is captured by satanic worshippers of the so called "Sun Queen". A storyline which was shrouded in potential, yet slowly became generic and predictable (with the odd occasional false scare, of course). It somewhat dragged at times and I found myself more admiring the scenery than the actual game itself.