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Showing posts with label Bioshock Infinite. Show all posts
Showing posts with label Bioshock Infinite. Show all posts

Thursday, 13 February 2014

BioShock Infinite In Regards To Religion


The third of a five part series. This essay aims to explore the correlation between nihilism and religion within the world of BioShock Infinite

Socialism; “The harder this de-alienation of work tries to escape from the idealization of ‘artistic’ production, the more it must define itself.” (22)




















Descartes; “aesthetic consciousness’ may be recuperated as an experience of truth precisely insofar as this experience is substantially nihilistic.” (114)




















A floating city in the sky, idealistically “the city of dreams” forms the basis of the franchises 2013 installment. Much like its predecessors, destination ‘Columbia’ is a city in revolt, violently called for by revolutionary Daisy Fitzroy; who could be viewed as a Sartrean type figureFather Comstock dominates as the so-called ‘prophet,’ dictating with the appearance of a Marxian character. He is however, counteracted by the otherwise controlled Booker DeWitt; labelled the ‘False Shepherd.’ This hermeneutic interpretation is wholly Christian with a Kantian outlook; if you can’t see it then it doesn’t exist. A theory mostly demonstrated in the games epic conclusion, with Elizabeth envisioning a key to open the door to the lighthouse. On a similar note, the quote (above) suggests existential ‘choice’ as a way to progress; old values become forgotten and thus replaced with modern ones.

*WRITTEN AS PART OF THE UNIVERSITY OF WINCHESTER'S PHILOSOPHY MAGAZINE. READ THE REST OF THIS ARTICLE HERE

Wednesday, 15 May 2013

Bioshock: A Philosophical Review.

With the highly anticipated release of Bioshock Infinite (the third installment of the 2K game series), you will find below a review/analysis of the first game, complete with philosophical 
jargon and pictures and whatnot.

[All Screenshots From Personal Gameplay. Image Rights Owned by Irrational Games]

Released in 2007 by Irrational Games, Bioshock is seen as one of the Highest Rated First Person Shooters of All Time* The Gamer is immersed in the world of Rapture; an underwater city that is drowned in history. With what appears to be a longing for the past, the game design mirrors that of 1950’s/60’s America.

Amidst a plane crash, we are plunged into the depths of a Utopia; a sort of broken Atlantis. It is the end of an Idealistic Society said to have been dominated by “hand-picked” Scientists, Artists and Industrialists; a society which is now on the brink of war. You can alter your own biological structure with so called “Plasmids” (controlled by your own “will to power” – Nietzsche’s “Ubermensch”/Superman) and determine your own ending based on the choices you make throughout the game (Existentialism).

With awards such as Best Game of the Year (British Academy Video Game Awards), Best Original Game (Yahoo! Games Best of 2007) and Best Artistic Design (IGN E3 2007 Awards), Bioshock is a game like no other.