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Showing posts with label Philosophy. Show all posts
Showing posts with label Philosophy. Show all posts

Monday, 17 March 2014

CRITICAL REFLECTION (FYP)


I approached my role as editor of the BA Journalism (Philosophy) Magazine a little later than expected but with an already distinct vision of how the product should function as a web based medium. It made sense to compare the site to higher-ranking magazines each week (as outlined in my proposal) with the site itself adequately functioning via a “Gabfire” theme generated for WordPress; which was pretty simple to navigate once I had the right tools. My new found familiarity with Slimstat for example was often challenged by questionable peaks in pageviews, which made sense once technological ‘spiders’ were taken into consideration. Unlike my previous experience, I found it a lot easier to organise myself in accordance to the content that had already been uploadedMy fundamental task was more to “tidy up” the initial site, which I admit perhaps didn’t take as higher priority as the weeks went on. A solid plan to include a ‘debates and discussions’ tab also took a back seat, as did actively editing the front page as a whole. Referring back to my FYP proposal however, I believe I did well to build upon each objective within this fully functioning website. 

*Increase All Social Media Relating To Website.

By the second week of active editing, a Twitter account had been set up under the alias @PhilosophyWinch with an aim to increase the magazine’s current following. Within four days the account managed to obtain *9 individual followers, which has now increased to a comfortable *19 dated 16th March 2014Experimentation with a “live tweet” format, where I proceeded to tweet mini tasters mid-semester, did well to increase social media hype.




















*Edit All Existing Content.

Rome wasn’t built in a day” so when considered in relation to all other responsibilities, subbing lecture notes was probably the least prioritized aspect of the project. I did however make the executive decision to begin ‘cleaning up’ the site, by setting all new content delivered via RSS feed to ‘pending;’ thus preventing automatic posting and promoting strict content regulation.

*Optimize Content And SEO Checks.

I thoroughly enjoyed getting to grips with the varying aspects of statistical data through Alexa and Slimstat (amongst others). I would have liked to become more involved with Google Analytics specifically but a strict routine of blogging every week did well to motivate and keep me up to date with the magazine as a whole.

Thursday, 27 February 2014

‘Resident Evil’ And Post Apocalyptic Nihilism


Part four of a five part series. A film series based on the renowned video game franchise, this essay aims to explore the representation of “passive nihilism” within Resident Evil. 

This spine-tingling horror series has spanned almost 12 years, soon to welcome the franchises sixth installment in 2015. Set in a post-apocalyptic “Racoon City,” Resident Evil follows a story of salvation through the key character of Alice; the epitome of a “Martyr” within the post-modern condition. She opposes Nietzsche’s view to live a life based on impulse by instead existentially choosing to make amends for the chaos she feels she has created.

RESIDENT EVIL (2002)



*Main character Alice as female “Ubermensch” with near-impossible combat skills. Feminist perspective indicates she is somewhat objectified, as red dress connotes seduction and lust. (1:40)

*Genetically mutated beasts as represented evil, referred to as ‘Lickers’ on account of their lengthly, outstretched tongues. (1:50)

*Metallic typeface connotes a sharp, edgy, clinical feel, derivative of destination ‘The Hive;’ an underground laboratory/“empty vessel serving as a vehicle for the desires of the sacrificer.” (30, 2 minutes)

*The Red Queen’ assumes control of the facility through technological advancements. Computer has been humanized; modelled on the daughter of an ‘Umbrella’ scientist. (2:05)

With its release, Resident Evil offered the audience genetically enhanced mutants through metaphysical means. Humans were developed as weapons-in-themselves with Alice, a rather Croft-like figure, becoming the exception to the rule as she successfully overcomes her newly found “superhuman” capabilities. As former head of security at totalitarian establishment “The Hive,” Alice represents Locke’s “blank slate” as she attempts to regain control; battling against modern humanized technology. A human being, like a god, could be strongly or weakly charged, depending on how perilous, how respected he or she was.” (24) In Heideggerian terms, humankind attempts to overcome all in a battle against the rise of science and technology, even in death.

*WRITTEN AS PART OF THE UNIVERSITY OF WINCHESTER'S PHILOSOPHY MAGAZINE. READ THE REST OF THIS ARTICLE HERE

Friday, 24 January 2014

A Philosophical Review Of "Tomb Raider"


The second part of a twelve part series. This essay aims to explore the 'nihilistic devolution' of Lara Croft following the franchises 2013 reboot. 

Since the birth of Tomb Raider in 1996 we have seen Lara battle new heights, embarking on a journey of self-affirmation in an attempt to rediscover her "true" being. She constantly shifts perspective, thus being transformed according to Nietzsche, from a weak and inexperienced 'child' to a fierce and feminist 'lion.' The well renowned game, developed by Crystal Dynamics, acts as a prequel to the previous original series as we see Lara break with tradition and slowly develop into the female equivalent of Nietzsche's "Ubermensch." She represents great physical vigor, courage and strong will; pushing the limit of her comfort zone in order to demonstrate the highest moral standard for the good of the community. A hardcore heroine trapped inside a condemned world; destined to overcome it. 

Screenshots From Personal Gameplay. Image Rights Owned By Crystal Dynamics. 



















"The most powerful individuals simultaneously 'give style to their characters, organize the chaos of their passions, and create a world of beauty here and now." (134) 

It becomes pretty clear through the course of the game that Lara’s character has evolved through a process of “Philosophical Nihilism.” She is no longer the idealistic “sex object” she was initially perceived to be and instead becomes actively detached from her roots; increasing her own element of freedom and overcoming personal self-violation. It was because of this quite obvious detachment that I didn’t particularly enjoy it as a Tomb Raider game, even though Lara remained to act on impulse much like a contemporary spin on Nietzsche’s “Good Man.” It was however enjoyable as a game-in-itself once you eventually learn to cut all cognitive ties to its predecessors. 

*WRITTEN AS PART OF THE UNIVERSITY OF WINCHESTER'S PHILOSOPHY MAGAZINE. READ THE REST OF THIS ARTICLE HERE

Sunday, 19 January 2014

HCJ Statistics #2


The (BA Journalism) Philosophy Magazine has got off to a promising start this week with my first article submitted (no. 1/12) under the subcategory of “Computer Games and the Ideology of Nihilism” The magazine also now has its own individual Twitter account (see below) which has gained around 9 followers in approximately four days. I hope to increase this number to at least 100 by the end of the semester.


















Circulation figures date from 19.01.2014 via alexa.com.

WEBSITE NAME
GLOBAL RANK
UK RANK
BA-JOURNALISM.CO.UK
4,153,070
             -
NEWPHILOSOPHER.COM
181,824
2,451 (AUS)
PHILOSOPHYNOW.ORG
340,814
180,451 (US)
DIALECTICONLINE.WORDPRESS.COM
14,245,084
          - 

From this table, we can see that the main BA JOURNALISM site has increased in global rank by approximately *478,271 compared to last week. This may partly be due to improvements made within the philosophy magazine, in particular the focus on online promotion to this sector of the site, which should grown stronger in the coming weeks.  

Thursday, 16 January 2014

The Representation Of Nihilism Within "Bioshock"


The first of a twelve part series. This essay will explore the conflicting viewpoints of both Friedrich Nietzsche and Martin Heidegger in regards to nihilism. 

Since its launch in 2007, BioShock has bought a rather aesthetic feel to the gaming world that is near impossible to miss. Philosophical themes are evidently placed on a destructive path throughout the underwater city of 'Rapture' as the gamer has little choice but to become immersed in the abstract longing for a postmodern world. Players are free to alter their characters own biological structure with so called 'Plasmids' or 'Vigors' controlled by their own 'will to power' and are further encouraged to existentially determine their own good or bad ending. Amidst it all breathes the death of an Idealistic society, erupted in chaos due to its severely nihilistic outlook. 

According to the Collins Pocket English Dictionary, 'Nihilism' is the rejection of an established authority or institution. Friedrich Nietzsche, born in 1844 and a strong atheist, believed that Christianity was the root of all illustrious values that should be overcome by humankind being 'born again' Biblical references have been constructed throughout the video game, for example in "Eve's Garden" with its apple logo derivative of the forbidden fruit. But according to Nietzsche, Christianity isn't based on reason and therefore shouldn't reflect these kinds of values. 

*WRITTEN AS PART OF THE UNIVERSITY OF WINCHESTER'S PHILOSOPHY MAGAZINE. READ THE REST OF THIS ARTICLE HERE.

Sunday, 12 January 2014

HCJ Statistics #1


For the remainder of my final year at university and as part of my final year project I have acquired the role of Editor for the more academically based (BA Journalism) Philosophy Magazine. 

Over the next few months I will aim to raise the viewing figures significantly by subbing lecture notes, writing and commissioning articles for the site as well as performing regular SEO checks.

A record of the most recent viewing figures will be posted on my blog.

Circulation figures date from 12.01.2014 via alexa.com.

WEBSITE NAME
GLOBAL RANK
UK RANK
BA-JOURNALISM.CO.UK
4,631,341
-
NEWPHILOSOPHER.COM
184,550
2,292 (AUS)
PHILOSOPHYNOW.ORG
362,249
218,987 (US)
DIALECTICONLINE.WORDPRESS.COM
14,291,212
-

The table above shows that the more upmarket NEW PHILOSOPHER MAGAZINE succeeds in global rank. Updated quarterly in print and more frequently on the web, it demonstrates hot topics and controversial debates accompanied by uncanny illustrations that I think would do well to spruce up the HCJ section of the website.

Although ranking the lowest globally, DIALECTICONLINE is aimed at an undergraduate audience yet does well to stand out individually. As a university based magazine (produced by students from the University of York) it is written in the initial form of a blog with the website also offering an interactive print version for readers to skim through.

Number of pageviews recorded (below) date from 5th January 2014 to 11th January 2014 via Slimstat.

Monday, 20 May 2013

L3: "Existentialism; Right vs. Left"


FRIEDRICH NIETZSCHE. (1844-1900)

Phrase "God is Dead" sparked the end of certainty (no Popper and 'Verification Principle'). Lead the way for freedom of thought; introduction of different aims and different morals which the State decides (oppose Locke and Natural Rights).

The "Ubermensch" (Superman) as Antithesis; the end goal in which we assert our own "Will to Live/"Will to Power" (Schopenhauer) through our freedom of choice/action (Existentialism).


MARTIN HEIDEGGER. (1889-1976) 

"Being and Time" (1927); Right wing view on what it means to exist (the nature of being) which Heidegger labelled "Dasein". He believed that the mind and body together makes understanding impossible. The Anti-Cartesian problem that "we are our minds" and therefore are unable to understand anything beyond it. Berkeley and Hume believed that we can never know.

The concept of "Dasein" refers to the interaction with an external form, such as Creative Writing or Journalism. According to Heidegger, dualism (mind and matter) cannot be possible if "Dasein" exists as this interaction is necessary for acquiring knowledge. For Sartre, "Dasein" is like living as the 'inauthentic self'denying your own 'will to live' and therefore living in "bad faith". You are merely a social construction instead of living on the basis of choice.

Heidegger described this social construction as 'Facticity'; "we are thrown into the world." We are born at a certain time, in a certain place and therefore, the element of choice can sometimes be eradicated. This agrees with Locke's concept of a "blank slate"; as we already have a past, it is our future that defines us (Existentialism).

Wednesday, 15 May 2013

Bioshock: A Philosophical Review.

With the highly anticipated release of Bioshock Infinite (the third installment of the 2K game series), you will find below a review/analysis of the first game, complete with philosophical 
jargon and pictures and whatnot.

[All Screenshots From Personal Gameplay. Image Rights Owned by Irrational Games]

Released in 2007 by Irrational Games, Bioshock is seen as one of the Highest Rated First Person Shooters of All Time* The Gamer is immersed in the world of Rapture; an underwater city that is drowned in history. With what appears to be a longing for the past, the game design mirrors that of 1950’s/60’s America.

Amidst a plane crash, we are plunged into the depths of a Utopia; a sort of broken Atlantis. It is the end of an Idealistic Society said to have been dominated by “hand-picked” Scientists, Artists and Industrialists; a society which is now on the brink of war. You can alter your own biological structure with so called “Plasmids” (controlled by your own “will to power” – Nietzsche’s “Ubermensch”/Superman) and determine your own ending based on the choices you make throughout the game (Existentialism).

With awards such as Best Game of the Year (British Academy Video Game Awards), Best Original Game (Yahoo! Games Best of 2007) and Best Artistic Design (IGN E3 2007 Awards), Bioshock is a game like no other.

Saturday, 16 February 2013

L2: "Logic and Mathematics"

FREGE AND RUSSELL.

'Natural Numbers' - Words used to count. Created from Abstract Categories or Groups. "Plural" - Combination of Numbers/WordsSmall Numbers different function to Large Numbers (logically reach up to 6/7 before start to count).

-(8545)- Basic Symbols Organised According to Syntax (inferred system of rules). Can be Analysed Through Division, etc. Addition and Multiplication as "Plurals of Plurals". Technology as innate part of Neurological Syntax. [CHOMSKY] A Basic Logical Language containing Limited Human Intelligence (predictive text, etc). 

Three attitudes towards numbers:

1) They are natural and empirical/observed. [RUSSELL]
2) They are intuitive [PYTHAGORAS/PLATO] - Numbers are from a different world. "Supernatural".
3) They are abstract objects [FREGE] that modify meaning. Not something we learn so must be innate [CHOMSKY]

Apes able to distinguish Simple Plurality0 (the absence of a thing/"one thing"), 1 (one/enough/"more than one thing") and 2 (a lot/unlimited/more than one/"many things") - All are strong natural numbers.

Tuesday, 11 December 2012

L5: "The Freudian Consciousness"

SIGMUND FREUD (1856-1939)
 
[Image available under Wikimedia Commons]
"The secret antagonist of the intellect" The misery of the human condition. People alienated. [MARX] Sex becomes important in the Media as motivator. People no longer considered noble creatures. Challenges Enlightenment.

The Freudian Personality. ID. From birth. Aim to gain pleasure and avoid pain. Demands fulfilment. "Spoilt Brat" EGO. Reality and Reason. Rational. The least powerful part of the personality. SUPEREGO. Socialisation. Person punished with guilt. Attempting to live up to impossible standards of perfection. Society as collective.

Psychoanalysis. The exchange of words between patient and doctor. Believed he discovered the 'archaeology' of the mind. Dreams as the 'royal road' to the unconscious. Reveal real problems. The existence of  a "subconscious". Method aims to try and distract/contain the ID.  No real satisfaction unless destroying enemy. 
 
"The poets and philosophers before me discovered the unconscious. What I discovered was the scientific method by which the unconscious can be studied" [FREUD]

Sunday, 22 January 2012

Hume's "Essay Concerning Human Understanding": An Analysis.

(Following on from: http://scifichick93.blogspot.com/2011/12/hcj-seminar-paper-291111.html)

Published in 1751, Hume's "Essay Concerning Human Understanding" became so significant that it was said to have awakened Kant from his 'dogmatic slumbers'.

As an amendment of his earlier Doctrine "A Treatise of Human Nature" which sadly "fell dead-born to the press", Hume's "Essay" was instead a shorter and more analytical piece.

I hope my analysis proves helpful to anyone else struggling with the Scottish Empiricists philosophy...

Friday, 2 December 2011

HCJ Seminar Paper (29/11/11)


David Hume. (1711-1776)
“I feel I should be a loser in point of pleasure; and this is the origin of my philosophy.” (page 601)
The basis to Hume’s philosophy is derived from fellow philosopher Sextus Empiricus who believed that our understanding of the world is based on “sense data”. All ideas are equal and therefore thinking is “worthless”.

This is otherwise known as Empiricism. Empiricism is associated with other great figures such as Hobbes and Locke, who are firm believers in gaining knowledge from perception. 

Treatise of Human Nature. (1734-1737)
Divided into three books under the title “Enquiry into Human Understanding”Hume attempts to describe the distinction between ‘impressions’ and ‘ideas’

He claims that impressions come first and are said to be derived from experience. The section “Of Abstract Ideas” was an agreement with Berkley’s doctrine that “all general ideas are nothing… annexed to a certain term, which gives them a more extensive significance.” It was Hume’s belief that abstract ideas are in themselves individual, however in time, they may become overgeneralized through representation.

“By ideas I mean the faint images of these in thinking and reasoning… every simple idea has a simple impression, which resembles it; and every simple impression a correspondent idea.”(Page 601)
The “Self”.
Hume believed in mankind as a collection of different perceptions that are in perpetual flux and movement. That there can be no ‘impression’ of the self and therefore no ‘idea’ of it. His theory of the “self” banished the concrete from Psychology with his description of a bundle of perceptions that cannot enter into any part of our knowledge. 

He explains “… when I enter most intimately into what I call myself, I always stumble on some particular perception… of heat or cold, light or shade, love or hatred, pain or pleasure. I can never catch myself at any time without a perception, and never can observe anything but the perception.” (page 602)


Joseph Addison (1672-1719), one of the first Journalists during the Restoration (the time of Hobbes, Locke and Johnson), had a very objective writing style, what with his characters often being “pleasure seeking”.

From Hume’s perspective, Addison's account of fact and fiction based on social events would be considered a perception, whereby his characters are stimulated by pleasure and pain. In his narrative “The Adventures of a Shilling” (1710) for example, Addison writes “…the busy men of the age, who only valued themselves for being in motion, and passing through a series of trifling and insignificant actions.”
Rejection of Descartes.
Hume's opposition of Cartesian philosophy was based on the idea that cause and effect is necessary. Hume, on the other hand, believed that we can only know cause and effect from experience, not from “reasoning” and “reflection.” For example, the statement “what begins must have a cause” is not certain as its connection is not logical.

“… necessity is something that exists in the mind, not in objects.”  (page 605)
His "Seven Categories of Thought" deals with the difference between certain knowledge (experience) and probable knowledge (causal relations). For example, geometry is not as certain as algebra and arithmetic as “all our ideas are copied from our impressions.” Therefore, there can be no such thing as an impression of a causal relation. 
Hume’s Doctrine.
From an objective viewpoint, Hume says that A and B are conjoined (A and B causes the impression of A to cause the idea of B). Subjectively, however, Causation is definable in terms of sequence, due to what Hume calls the “habit of association” (if I see an apple and expect to experience a certain kind of taste).
Causation.
Hume defined Causation as taking "us beyond the impressions of our senses, and informs us of unperceived existences.” (page 608) 

This definition is derivative from the Causal Law in Physics, whereby we cannot possibly perceive cause and effect from the observed course of nature. Therefore, Descartes' theory can only be explained through habit and association. In Hume's view, "there is nothing in cause except invariable succession" (page 609) of which there is no rational justification.  

The character development of Mr. Neville from French film “The Draughtsman’s Contract (1982) can be described as “strictly materialistic.” As an artist, he attempts to “never distort or dissemble” any of his paintings of a wealthy landowner’s estate. The deceptive human statue however is symbolic, as his role is to cause minor changes within these paintings, as if to represent “the way the world sees it.” 

Here, the film enters into Hume’s theory of Scepticism, whereby the supposition that the future resembles the past, is not founded on arguments of any kind, but is derived entirely from habit.(page 609)
Knowledge.
It was Hume’s firm belief that science equals truth, similar to the theory of Francis Bacon around 150 years before (1561-1626). Belief is never rational since we can know nothing and what we do know is derived from experience. 

Conclusion.
Described as a "symbolic quarrel" between Hume and Rousseau (1712-1778) towards the end of the Renaissance, it was argued that there can be no belief based on reason and therefore, pure empiricism couldn't possibly be a sufficient basis of scientific knowledge. 

This lead to Hume's rejection of Bacon's inductive method.
“Induction is an independent logical principle, incapable of being inferred either from experience or from other logical principles, and that without this principle science is impossible.” (page 612)



Sources:
·         Russell, Bertrand
“The History of Western Philosophy” (1996)