With the highly anticipated
release of Bioshock Infinite (the third installment of the 2K game series), you
will find below a review/analysis of the first game, complete with
philosophical
jargon and pictures and whatnot.
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[All Screenshots From Personal Gameplay. Image Rights Owned by Irrational Games] |
Released in 2007 by Irrational Games, Bioshock is seen as one of the Highest Rated First Person Shooters
of All Time* The Gamer is immersed in the world of Rapture; an underwater city that is drowned in history. With what
appears to be a longing for the past, the game design mirrors that of
1950’s/60’s America.
Amidst a plane crash, we are plunged into the depths of a Utopia; a sort of broken Atlantis. It
is the end of an Idealistic Society
said to have been dominated by “hand-picked” Scientists, Artists and
Industrialists; a society which is now on the brink of war. You can alter your
own biological structure with so called “Plasmids” (controlled by your own “will to power” – Nietzsche’s
“Ubermensch”/Superman) and determine your own ending based on the choices you make throughout the game (Existentialism).
With awards such as Best Game of the Year (British Academy Video Game
Awards), Best Original Game (Yahoo! Games Best of 2007) and Best Artistic
Design (IGN E3 2007 Awards), Bioshock is
a game like no other.