The third of a five
part series. This essay aims to explore the correlation between nihilism and religion within the world of BioShock Infinite.
Socialism; “The harder this de-alienation of work tries to escape from the idealization of ‘artistic’ production, the more it must define itself.” (22) |
Descartes; “aesthetic consciousness’ may be recuperated
as an experience of truth precisely insofar as this experience is substantially
nihilistic.” (114)
|
A floating city in the sky, idealistically “the city of dreams” forms the basis of the franchises 2013 installment. Much like its predecessors, destination ‘Columbia’ is a city in revolt, violently called for by revolutionary Daisy Fitzroy; who could be viewed as a Sartrean type figure. Father Comstock dominates as the so-called ‘prophet,’ dictating with the appearance of a Marxian character. He is however, counteracted by the otherwise controlled Booker DeWitt; labelled the ‘False Shepherd.’ This hermeneutic interpretation is wholly Christian with a Kantian outlook; if you can’t see it then it doesn’t exist. A theory mostly demonstrated in the games epic conclusion, with Elizabeth envisioning a key to open the door to the lighthouse. On a similar note, the quote (above) suggests existential ‘choice’ as a way to progress; old values become forgotten and thus replaced with modern ones.
*WRITTEN AS PART OF THE UNIVERSITY OF WINCHESTER'S PHILOSOPHY MAGAZINE. READ THE REST OF THIS ARTICLE HERE.
I decided to approach this review through the medium of ‘live tweet;’ a process I thoroughly enjoyed using to document my thoughts and feelings at an exact moment in time. The writer is rather limited however, and I do feel I could have benefited more in maintaining the consistency of gameplay.
@amyrebeccamoore; From October 2013 |
@amyrebeccamoore; To January 2014 |
No comments:
Post a Comment